OVERVIEW
DevOpsGroup as partner and supplier for Revolgy
Information
- Client: Revolgy
- Industry: Digital Game Development
- Project Type: Cloud Infrastructure for an Online Game
- Services: Account Structure Setup, Automated Networking and Security with VPC & Route 53, Scalable Compute with Amazon EC2 and GameLift, Storage and Databases, CI/CD Pipelines, Monitoring and Logging
Intro
An innovative gaming studio was preparing for the launch of its next-gen online game, Necrodemic, and required a highly reliable, scalable infrastructure capable of supporting the game’s performance demands. To deliver a seamless, low-latency, and secure gaming experience, the studio partnered with DevOpsGroup to design and implement a robust AWS-based infrastructure solution. Leveraging Infrastructure-as-Code (IaC) principles, DevOpsGroup utilized Terraform to automate the provisioning and management of resources.
Objective
The goal was to launch “Necrodemic” with infrastructure capable of scaling to support user demand while ensuring security and optimal performance. With limited internal IT resources, the team engaged DevOpsGroup for expertise in designing and implementing AWS infrastructure. DevOpsGroup provided guidance, mentorship, and hands-on support to collaboratively build a scalable and efficient infrastructure tailored to the project’s needs.
Key Challenges:
- ● High Availability & Scalability: Preparing for high user engagement and peak loads
without performance degradation.
● Security: Ensuring secure access control and robust network defenses to prevent data exfiltration.
● Automation: Deploying infrastructure seamlessly through CI/CD pipelines to streamline deployments.
● Cost Efficiency: Optimizing resource allocation and adopting a flexible, pay-as-you-go cloud model.
Solution
DevOpsGroup provided a complete, secure, and scalable solution for the project’s infrastructure needs. The following AWS services and configurations were used:
- ● Account Structure Setup: Set up multiple AWS accounts (Development, Staging,
Production, Shared Services, Security) and configured IAM roles for secure access
management.
● Automated Networking and Security with VPC & Route 53: Created VPCs, subnets,
security groups, and routing for network isolation and security. Automated Route 53 DNS zones, integrated WAF and AWS Shield for enhanced DDoS protection.
● Scalable Compute with Amazon EC2 and GameLift: Configured EC2 and GameLift
for auto-scaling fleets and matchmaking, ensuring availability and load distribution
across regions.
● Storage and Databases: Implemented Amazon S3 for asset storage, Amazon Aurora
for PostgreSQL with RDS Proxy for database access optimization, and Amazon
DynamoDB with DAX for latency reduction.
● CI/CD Pipelines: Developed CI/CD pipelines compatible with Serverless Framework to
support infrastructure updates and new deployments.
● Monitoring and Logging: Set up CloudWatch for log aggregation and real-time
monitoring across the infrastructure, enabling proactive incident management.
Challenges
● Latency Management: Ensuring low latency in accessing Necrodemic across global regions.
● Security & Compliance: Configuring multi-account architecture and cross account access controls while securing sensitive data.
● Automated Deployment & Scalability: Achieving a fully automated deployment
pipeline for efficient scaling.
● User Engagement Peaks: Building infrastructure capable of sustaining spikes in user requests and traffic without performance issues.
Benefits
Optimized Latency: Low latency achieved by regional VPC and GameLift configuration, ensuring smooth and responsive gameplay.
● Enhanced Scalability: Dynamic scaling with EC2 and GameLift fleet management enabled Bullieverse to manage peak user traffic efficiently.
● Improved Security and Compliance: Multi-layered security with AWS WAF, Shield, and IAM provided a secure gaming environment.
● Cost Efficiency: Optimized cost management through automated resource scaling and pay-as-you-go services reduced Bullieverse’s overall operational expenses.
● Agile Deployment: Infrastructure-as-Code enabled consistent, repeatable deployments, minimizing deployment times by 50%.
Success Criteria
The project met its success criteria with the following achievements:
● Production-Ready Infrastructure: Set up a strong infrastructure based on the original design.
● Low Latency for Players: Optimized AWS resources to ensure fast access for
Necrodemic players.
● Automated Scalability: The system automatically scaled during testing to handle high user traffic without slowing down.
● Secure Access Controls: Used IAM roles, VPC flow logs, and encrypted storage to protect data and prevent leaks.



Conclusion
In partnership with DevOpsGroup and AWS, a scalable and secure infrastructure was built for the new game, Necrodemic. Using AWS solutions, the project achieved fast performance, easy scalability, and strong security, successfully meeting all objectives. With Terraform automation and effective team collaboration, the result is a robust infrastructure and a well-equipped technical team, ready to deliver high-quality gaming experiences efficiently and cost-effectively.
Head of Professional
services
Michal Režnický
DevOpsGroup and their specialists are very structured, organized and always ready for meetings. In this project we worked with Pavel Krajkovic, junior DevOps Architect. I really appreciate in Pavel Krajkovic’s calmness in explaining the infrastructure to a customer with little experience in this area. It is important to have strong communication skills when presenting a solution like this.